The modules you will find here focus on establishing a technological foundation in the field of Augmented and Immersive Reality.
These include not only knowledge-based content, but also potential application scenarios.

AIR Good Practice Collection: Augmented & Immersive Reality in Higher Education

This module provides the introduction and methodological background for the AIR Good Practice Collection. It explains why the collection was developed, how A&IR case studies in Higher Education were identified and structured, and how the repository can be used by educators, students and project partners for inspiration, learning design and future implementation.

Augmented Reality (AR), Virtual Reality (VR) and Immersive Reality(IR) are emerging technologies applied in various fields, including education. This course aims to provide the theoretical and technical tools and skills useful for the creation of educational content that makes use of these technologies.

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